F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Ideas and resources that connect the learning of Indonesian language with other learning areas.
This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum, and useful resources.
This newsletter from the Digital Technologies in Focus project includes information about school projects, data representation, the Australian Curriculum, and useful resources.
This webpage provides users with a menu of schools whose experiences with Digital Technologies are described in detail.
This document illustrates the network of people and resources that make up Faith Lutheran College's Professional Learning ecosystem.
In this resource, students participate in a community of inquiry to consider the implications of human space travel. This process gives students the opportunity to come to a full, shared understanding of the concepts and issues around human space travel.
This resource comprises two activities that allow students to explore the concept of chance in Mathematics. Students use computational thinking while using a micro:bit as a digital system to generate and collect data. Students implement programs involving branching and iteration in visual and general-purpose programming languages.
This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
This webpage features newsletters from the Digital Technologies in Focus project. The newsletters include information about schools' projects, assessment tasks, the Australian Curriculum and resources.
This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum
This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.
This PDF illustrates how the National Numeracy Learning Progression can be used with Digital Technologies to support student progress in literacy.
This lesson focuses on the analysis of a dataset that records scientific data collected about the crocodile population in the Kimberley region during 2015. The lesson follows an inquiry process where students use the dataset to answer relevant questions about the crocodile population. It also provides an opportunity for ...
This lesson encompasses students’ introduction to formal algebraic concepts. Students will be introduced to the concept of variables and will explore the construction of algebraic expressions using concrete materials. Students explore a range of authentic contexts and hands-on materials in this lesson to ensure their initial ...
Students calculate the mean, median and mode for sets of data and select the appropriate measure of centre.
This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.